HomeHow to playStoryFAQSupport on Patreon
A card-battling RPG adventure

Bloom Wars: Duelists of the Veil

You spend your evenings and your paychecks on Bloom Wars: The Veil, the card game everyone in Seedblossom plays. Then a card you don't own turns up on your pillow, and the game starts leaking into the city.

Walk the streets. Open packs. Build a deck. Duel your way to the Veil.

Two games in one

An adventure you walk, a card game you master

A top-down view of Neon Row at night, with shops and people on the street
The adventure

A city to explore

Walk Seedblossom in classic top-down style: six districts, the roads between them, card shops, cafés, parks and a place of your own. Talk to everyone. Some of them want a duel.

  • Six districts to unlock
  • Friends, rivals and side duels
  • A phone for contacts, quests and saves
A duel in progress, with units in both worlds and two Anchors in the middle
The card game

A real TCG at its heart

Bloom Wars: The Veil is a complete trading card game: leaders, Anchors, two battlefields, resources and initiative. Open boosters, chase rares and build any deck you can imagine.

  • 250+ cards in First Bloom
  • Six factions to mix
  • AI opponents with their own decks and styles
The Keeper circuit

Six districts. Six rings.

Every district has a card shop, and every shop has a Keeper who holds a ring. Beat them in order and the road to the next district opens. Nobody has ever wondered what the rings are for.

  1. Ring1

    Yulia

    Neon RowAfterglow Games

    Runs the Friday tables at Afterglow and treats every duel like a party she's throwing.

  2. Ring2

    Sylvie Platt

    The IronworksGearbox Cards

    Builds tiny clockwork figures between customers, and plays a deck far louder than she is.

  3. Ring3

    Maren

    Old MarketRibbon & Rune

    A foxkin in head-to-toe pink who pours tea between duels and is sharper than the frills suggest.

  4. Ring4

    Caelwen

    Cathedral QuarterThe Gilded Page

    An elf of a hundred and thirty-two who keeps an old map of the city that nobody else can read.

  5. Ring5

    Seraphine

    CrownhillCrown & Card

    The newly crowned queen, who plays in a hooded cloak that fools no one.

  6. Ring6

    Morwenna

    The GloamingBlack Lantern Games

    Holds the last ring, plays the strongest deck in the city, and has been waiting for you.

Six factions

Pick a side, or two

Each faction is a philosophy for fighting in both worlds. Your leader and your Anchor decide which ones your deck plays cheaply.

Verdant Covenant

Growth, life, transformation

Big bodies, healing and patience. Outlast the other side.

Thorn ravens, moss stags, bramble wolves

Iron Syndicate

Engineering, order, ingenuity

Ramp into resources, then land the biggest threats in the set.

Armored wyverns, iron-scaled dragons

Unbound

Freedom, speed, improvisation

Cheap units, raids and burn. Hit the Anchor early and often.

Flame falcons, fire imps, fang wyverns

Somnial Veil

Dreams, illusion, transformation

Tricks, ambushes and tempo. Never quite where you expect.

Shadow-stalkers, mirror-wraiths, mimics

Astral Collegium

Knowledge, memory, mastery

The heroic alignment. Pairs with any of the four above.

Pegasi, starlit griffons, a phoenix-titan

Gilded Court

Ambition, influence, control

The villainous alignment, and the faction behind the story's threat.

Nightmare dragons, the shadow-basilisk

The story

The game is a window

Bloom Wars' designer really did dream it. Its cards are glimpses of real beings in the Dreaming, and the Veil that keeps the two worlds apart is slipping. Where it thins, the Dreaming has one law: two wills, two hosts, one field. So you fight with cards.

Read the story

Help shape the game

Patrons help decide where the game goes next, and higher tiers get early builds.

Become a patron